Publications

(2022). gym-DSSAT: a crop model turned into a Reinforcement Learning environment. In arXiv and in Hal-Inria..

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(2022). An out-of-core method for GPU image mapping on large 3D scenarios of the real world. In FGCS.

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(2021). Comparison of GPU-based Methods for Handling Point Cloud Occlusion. In CEIG.

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(2018). In-Transit Molecular Dynamics Analysis with Apache Flink. In ISAV.

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(2016). Leveraging the Power of Big Data Tools for Large Scale Molecular Dynamics Analysis. In JP.

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(2016). Point Cloud Manager: Applications of a Middleware for Managing Huge Point Clouds. In Effective Big Data Management and Opportunities for Implementation..

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(2016). Virtual Reality and Point-based Rendering in Architecture and Heritage. In Handbook of Research on Visual Computing and Emerging Geometrical Design Tools..

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(2016). Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU. In GRAPP.

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(2014). Interactive Rendering of NURBS Surfaces. In JCAD.

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(2014). Free Adaptive Tessellation Strategy of Bézier Surfaces. In GRAPP.

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(2013). Rendering of Bézier Surfaces on Handheld Devices. In WSCG.

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(2011). Parallel Hierarchical Radiosity on Hybrid Platforms. In J SUPERCOMPUT.

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