Interactive Rendering

20/06: Work Completed! #Rendering #Points #AI #DL

Deep Learning Approach for Point-based Rendering.

Point Cloud Manager: Applications of a Middleware for Managing Huge Point Clouds

Recent advances in acquisition technologies, such as LIDAR and photogrammetry, have brought back to popularity 3D point clouds in a lot of fields of application of Computer Graphics: Civil Engineering, Architecture, Topography, etc. These acquisition …

Virtual Reality and Point-based Rendering in Architecture and Heritage

Recent advances in acquisition technologies such as LiDAR, range cameras and photogrammetry have put point clouds once again in the forefront of several fields with applications in Computer Graphics, Vision and Machine Learning, such as civil …

Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU

NURBS (*Non-uniform rational B-splines*) surfaces are the standard freeform representation in Computer-Aided Design (CAD) applications. Rendering NURBS surfaces accurately while they are interactively manipulated and deformed is a challenging task. …

Interactive Rendering of NURBS Surfaces

NURBS (*Non-uniform rational B-splines*) surfaces are one of the most useful primitives employed for high quality modeling in CAD/CAM tools and graphics software. Since direct evaluation of NURBS surfaces on the GPU is a highly complex task, the …

Free Adaptive Tessellation Strategy of Bézier Surfaces

Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU and rendering the highly detailed triangle mesh. Whereas non-adaptive strategies apply the same tessellation pattern to the whole surface resulting in a uniform …

Rendering of Bézier Surfaces on Handheld Devices

Bézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. This work proposes a non-adaptive …