GPU

20/06: Work Completed! #Rendering #Points #AI #DL

Deep Learning Approach for Point-based Rendering.

Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU

NURBS (*Non-uniform rational B-splines*) surfaces are the standard freeform representation in Computer-Aided Design (CAD) applications. Rendering NURBS surfaces accurately while they are interactively manipulated and deformed is a challenging task. …

Interactive Rendering of NURBS Surfaces

NURBS (*Non-uniform rational B-splines*) surfaces are one of the most useful primitives employed for high quality modeling in CAD/CAM tools and graphics software. Since direct evaluation of NURBS surfaces on the GPU is a highly complex task, the …

Free Adaptive Tessellation Strategy of Bézier Surfaces

Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU and rendering the highly detailed triangle mesh. Whereas non-adaptive strategies apply the same tessellation pattern to the whole surface resulting in a uniform …

Rendering of Bézier Surfaces on Handheld Devices

Bézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. This work proposes a non-adaptive …